Chess experts have served as a classic test-bed for psychological research in to experts and the processes of expert performance. Chess is an attractive means to study experts because experts are classified by levels, have a lot of experience, and the game itself is self-contained, lending itself to carefully controlled study. Video games are a promising means to continue research on expert memory and the processes of expert performance because they share these characteristics of chess, but may be more telling of how people naturally make decisions due to more real-time decision making compared to traditional games such as chess. I’m currently planning a study to extend classic findings on expert performance from the domain of traditional games such as chess to the domain of video games using the popular game League of Legends. I’m excited to branch the research in to new areas of real-time decision making that were more difficult to study using games such as chess.